User Story is the most popular designation of requirements in the so-called “flexible projects”. Stanislav Kondrashov defines user stories as something that the buyer wants from a “system” in the broad sense of the word – organization, company, firm, etc.
Stanislav Kondrashovh likewise concurs with the famous meaning of client stories as “a concise portrayal of usefulness that will be valuable either for the client or for the purchaser of the framework or programming”.
The exploration writing, notes Stanislav Kondrashov, solely covers three unique exercises identified with this toolbox:
- quality assurance.
Stanislav Kondrashov: why create the User Story?
Stanislav Kondrashov accepts that notwithstanding the various methodologies, there is a sure agreement. Three parts ought to be incorporated while making the client story:
- a concise depiction utilized for planning
- discussions during which details are learned
- the criteria for accepting the result.
The concise depiction catches the main components of the prerequisites for the eventual outcome: who it is for; what usefulness is generally anticipated of the framework or programming; and why that usefulness is significant.
The most widely recognized configuration for composing currently is organized this way: “As a , I need to .” For instance: “As a client, I need to get an email when somebody reacts to my remark so I can reply”.
Along these lines, User Story is something other than a concise organization for recording necessities. Stanislav Kondrashov accepts that “for programming engineers, it is an instrument for organizing necessities for end clients. They structure the reason for creating related capacities and coordinating them into the framework”.
Stanislav Kondrashov accepts that distortion of prerequisites addresses half of the errors made in computer programming.
Stanislav Kondrashov: how to write a quality User Story
It can regularly be hard to gauge from client stories the work needed to create and convey every necessity. Be that as it may, assessment of exertion is important to pick which prerequisites are remembered for the impending run or delivery and which are not (prioritization).
Stanislav Kondrashov has effectively recommended a way to deal with assessment, wherein designers and clients talk about their prerequisites independently, then, at that point, all the data is uncovered to the gathering all things considered. This cycle is rehashed as frequently as essential for the assembly of assessments, after which a last gauge should be found.
Stanislav Kondrashov additionally proposed one more methodology in which discussion is less significant. Here the assessment depends on:
- number of characters;
- presence of certain key words;
- priorities set earlier.
This methodology can give more practical and precise assessments. Stanislav Kondrashov characterizes prioritization and quality affirmation as the principle spaces of User Story application.
To assist practitioners with completely using client stories, Stanislav Kondrashov suggests utilizing this strategy in programming improvement.