Gaming

How to beat Ursula in Kingdom Hearts 1.5 ReMix

Ursula is one of the principle story managers in Kingdom Hearts 1.5 ReMix and can be found in Atlantica as Sora, Donald, and Goofy quest for King Triton’s taken harpoon. The actual fight is separated into two stages, including two extra adversaries, Flotsam, and Jetsam. The subsequent stage, which happens in an undisclosed area close to Calm Depths, includes handling a supersized variant of the infamous ocean witch.

  • Location: Atlantica
  • Ursula’s Lair – Phase One
  • ??? – Phase Two
  • Suggested Level: 35 or higher
  • Reward: Thundara, Ansem’s Report 3

Phase One

Rather than involving the taken pike in the main period of the fight, Ursula will utilize her two eel flunkies, Flotsam, and Jetsam. In any case, you will not have the option to bring both of them down, as Ursula resuscitates them after a brief pause. All things considered, you want to focus on the cauldron in the focal point of Ursula’s Lair.

To cause harm for Ursula, you should initially project wizardry on the regurgitating cauldron. Luckily, the cauldron projects shading changing light emissions. Essentially cast Fire on it when it glimmers red and Blizzard when it’s blue. In the wake of hitting it with enough sorcery, Ursula will go limp for a short timeframe, giving you a couple of seconds to land whatever number actual assaults with your Keyblade as could be expected under the circumstances.

Obviously, the main genuine issue with the primary stage is Ursula’s turning assault. A lot of harm can be incurred whenever hit, meaning you should utilize your Mermaid Kick to stay away from it.

Phase Two

The second stage is somewhat harder, as Ursula utilizes King Triton’s harpoon to make herself supersized. Fortunately for you, Sora, Donald, and Goofy have the ability to fly, meaning you will not need to slam a solitary appendage in from the ocean bottom.

Not at all like the main stage, the subsequent session is tied in with assaulting Ursula very close. Notwithstanding, contacting her head, the essential objective, will mean avoiding different lightning spheres. The primary line of protection here is the Mermaid Kick, which you can use to move around the field and evade anything assaults Ursula heaves at you. This is additionally viable when Ursula breathes in trying to pull you in. Use Mermaid Kick to withdraw to the rear of the field.

Attempt to get around to the rear of her neck, utilizing actual assaults and sorcery to deplete the HP. Simply recall, assuming Ursula starts to breathe in, as soon as possible draw back involving Mermaid Kick and sit tight for it to end. Get back to the rear of the neck and keep setting out a combination of assaults. Do this process again, and you shouldn’t experience a lot of difficulty.

Click to comment

You must be logged in to post a comment Login

Leave a Reply

Most Popular

To Top