Gaming

How to solve the plant puzzle in the club building in Monark

The club building is one more place of disarray for some players. This is particularly obvious when you attempt to get to the third great and run into one of the game’s most baffling riddles. The following is how you want to help the understudy remeber her kids and rout the Pactbearer of Lust.

When you enter the last region of the club building, talk with the young lady who’s impeding the club-room entryway. She will request that you type for the sake of her four youngsters. Around the room are plants, all with bits of paper in them. You want the names that are particular, not two words. Shinya will remark on these.

The names are completely founded on Japanese samurai:

  • Masamune
  • Kotetsu
  • Kanesada
  • Muramasa

You can invest one name at an effort or go for them at the same time to complete the riddle. After these are placed in, the young lady will move and give you admittance to the last great. Make certain to peruse the papers spread around on the room’s table to get familiar with reality behind the plant names.

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