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All Champion & Artifact Mods in Destiny 2 Season of the Haunted

It’s another season in Destiny 2 and that must mean another Seasonal Artifact loaded with new mods. Here is a once-over of what to procure throughout the following 90 days.

Season of the Haunted Mods

Level 0

  • Piercing Sidearms (Arms): Sidearms gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier Champions.
  • Overload Rounds (Arms): Uninterrupted fire from your equipped auto Rifles and submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
  • Unstoppable Scout Rifle (Arms): Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
  • Unstoppable Glaive (Arms): Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
  • Anti-Barrier Pulse Rifle (Arms): Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Pulse Rifles deal bonus damage against Barrier Champions.

Level 2

  • Shotgun Holster (Leg): Gradually reloads your stowed Shotguns over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
  • Trace Rifle Ammo Finder (Helmet): Increases your chance of finding Special ammo while you have a Trace Rifle equipped.
  • Nightmarish Opulence (Helmet): Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait.
  • Pulse Rifle Targeting (Helmet): Improved target acquisition, accuracy, and aim-down-sights speed for Pulse Rifles.
  • Sidearm Holster (Leg): Gradually reloads your stored Sidearms over time. Multiple copies of this perk stack to reduce the time taken to fully reload.

Level 5

  • Shotgun Dexterity (Arms): Faster ready and stow speed for Shotguns.
  • Trace Rifle Reserves (Chest): Increases the amount of Trace Rifle ammo you can carry.
  • Unquenchable Thirst (Helmet): Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait.
  • Armor of the Dying Star (Chest): Reduces incoming Solar and Void damage from combatants.
  • Sidearm Dexterity (Arms): Faster ready and stow speed for Sidearms.

Level 9

  • Overload Trace Rifles (Arms): Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
  • Revitalizing Blast (Class Item): Stunning a Champion causes it to ignite and clears your shield stun.
  • Withering Heat (Class Item): Causing damage with a Solar ability weakens Champions for a short duration.
  • Molten Overload (Class Item): Solar grenades cause disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions.
  • Glaive of Dreams (Arms): While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration.

Level 14

  • Classy Restoration (Class Item): Activating your Solar class abilities grants you restoration.
  • Radiant Orbs (Class Item): Picking up an Orb of Power makes you radiant.
  • Rays of Precision (Class Item): While radiant, solar precision final blows cause combatants to ignite.
  • Flame Harvesting (Class Item): Solar Exotic final blows create Solar elemental wells.
  • Solar Fulmination (Class Item): Your ignitions do increased damage in an increased radius.
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