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How to beat Jetstream Sam in Metal Gear Rising Revengeance (August 2022) Boss Guide

Jetstream Sam has showed up in a few story cutscenes before now, yet in Mission R-06 Badlands Showdown, we at last get to take part in a legitimate battle with the digital samurai. Sam is a provoking foe to overcome because of his speed and ceaseless combos.

On the off chance that you haven’t figured out how to repel beforehand, Sam’s battle will drive you to learn. In spite of his scary presence as the second-to-last manager in Revengeance, Jetstream Sam isn’t amazing. This is the way you beat Jetstream Sam’s manager battle in Metal Gear Rising: Revengeance.

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The most easy method to Beat Jetstream Sam’s Boss Fight in Metal Gear Rising Revengeance

First Phase

Sam is one of the more forceful supervisors in Revengeance. After your assaults, he frequently counterattacks, rebuffing you for locking in. Despite the fact that he just has 100 percent wellbeing, his battle can be merciless for the people who aren’t happy with repelling. Dissimilar to different supervisors, Sam by and large plays protectively until you assault first. At the point when you in all actuality do land an assault, Sam retaliates with fast strikes in reprisal.

The way to beating Sam is getting comfortable with his assault designs. One method for understanding his assaults is by playing on edge for a couple of endeavors. Attempt to try not to assault and absolutely guard from his assaults. Despite the fact that he plays somewhat better when the player begins going after, this is an incredible method for figuring out how to foresee his assaults.

Toward the beginning of the battle, Sam will lift his hands and insult, giving an ideal chance to get a couple of strikes in. He will play reasonably protectively toward the start, despite the fact that he throws out two combos that are deadly. Every combo has four strikes, with three toward the beginning, then, at that point, a respite, then the final remaining one. All of these assaults should be parried exclusively, making for four repels altogether.

The other combo is comparable, as it additionally has four strikes. In this combo, Sam will strike two times, then, at that point, stop, then his sword will drive itself toward Raiden with one more strike and one final catastrophe for polish it off. On the off chance that you get found out in one of the early goes after of this combo, it is hard to recapture your balance, as a portion of the assaults stagger Raiden. In the event that conceivable, repelling these combos completely is ideal. He commonly executes these combos after you assault him, and it is utilized as a counterattack.

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Second Phase

Sooner or later during the early battle, Sam will lurch at you. Repel this assault, then, at that point, actuate Blade Mode and cut his hand. During Blade Mode, you can likewise sneak in a couple of additional hits prior to hitting his hand to cause extra harm. Striking his hand in Blade Mode will thump the sword from Sam’s hands, and he will battle unarmed. The principal danger in this stage are Sam’s thrusts, where he endeavors to snatch you and hammer your face into the ground. You will know when Sam is going to do this assault since he remains a ways off and his eye gleams red.

To repel this assault, face his bearing. Then, at that point, assault just before he crashes into you. Assuming that you attempt to repel too soon, the repel will use up all available time, and you will in any case be hit by the thrust. Know: straightforwardly after this thrust, he will endeavor to kick you. He doesn’t give an unmistakable admonition of when he will kick, he just somewhat ends up with his body. After his wellbeing bar is diminished to around half, he will endeavor to get your sword. After you succeed this fast time occasion, he will recover his own blade and enact his third stage.

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Third Phase

When he recovers his blade, Sam will play forcefully. The principal dangers in this stage are his sharp edge surges, where his blade shines red and he lurches at you. These assaults can without much of a stretch beat you, keeping you from recapturing your balance. He gets a kick out of the chance to enact a few of these assaults in succession.

At the point when Sam bounces away, hunkers, and his cutting edge becomes red, you realize he is going to play out this move. This stage is about endurance and causing small amounts of harm whenever the open door emerges. He will likewise do an assault where he twists up and throws his sword down, so keep an eye out for that assault.

Sam will utilize one of the cutting edge rush assaults when his wellbeing is around 10%, which initiates a fast time occasion. Subsequent to succeeding the fast time occasion, a cutscene will play. You’ve done it, you’ve killed Jetstream Sam. Congrats!

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